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Tank Towers

Development Timeline

January 2025 - April 2025

Role

Game Designer

Skills Used

Godot, GDScript, and GitHub

In a team of 4 built a 2D underwater farming simulator in Godot, enabling players to breed fish, cultivate aquatic plants, sell harvests, and expand their ecosystems. Developed species-based spawning systems and inter-species interaction mechanics using GDScript, adding dynamic positive and negative tank effects. Utilized GitHub for version control and collaborative development throughout the project lifecycle.

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