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Kip the Konquerer

Development Timeline

September 2024 - December 2024

Role

Level Designer

Skills Used

Unity, C++, Piskel, and GitHub

In a team of 5 co-developed a 2D Metroidvania platformer in Unity where players navigate the walls of a house using a grappling hook to uncover hidden treasure. Co-created custom pixel art assets in Piskel and contributed to visual iterations of main level design. Designed and implemented the onboarding/tutorial section to guide new players through core mechanics.

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